How to limit access to class function from main function?
Here my code.
class Bar
{
public: void doSomething(){}
};
class Foo
{
public: Bar bar;
//Only this scope that bar object was declared(In this case only Foo class)
//Can access doSomething() by bar object.
};
int main()
{
Foo foo;
foo.bar.doSomething(); //doSomething() should be limited(can't access)
return 0;
}
PS.Sorry for my poor English.
Edit : I didn't delete old code but I expand with new code. I think this case can't use friend class. Because I plan to use for every class. Thanks
class Bar
{
public:
void A() {} //Can access in scope that object of Bar was declared only
void B() {}
void C() {}
};
class Foo
{
public:
Bar bar;
//Only this scope that bar object was declared(In this case is a Foo class)
//Foo class can access A function by bar object
//main function need to access bar object with B, C function
//but main function don't need to access A function
void CallA()
{
bar.A(); //Correct
}
};
int main()
{
Foo foo;
foo.bar.A(); //Incorrect: A function should be limited(can't access)
foo.bar.B(); //Correct
foo.bar.C(); //Correct
foo.CallA(); //Correct
return 0;
}
Make Foo
a friend of Bar
class Bar
{
friend class Foo;
private:
void doSomething(){}
};
And also avoid making member variables public
. Use setters/getters
instead
您可以将Foo定义为Bar的朋友类,并将doSomething()设为私有。
Making Bar bar
private inside Foo
would do the trick, would it not? Then only the class Foo
could use bar
.
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