I am trying to simulate CPU scheduling algorithms in java and am using multithreading. I have successfully implemented FCFS(First Come First Serve) and SJF(Shortest Job First). But the problem is when i start to think of SRTF(Shortest Remaining Time First) which is a preemptive form of SJF. I am using the following model:
CLOCK
variable, which keeps ticking(a simple clock increment) every 100ms
. I have a boolean isAvailable;
flag for the processes to check if the CPU is available before starting execution.isAvailable
flag of CPU. If true
, it sets the flag to false and starts its execution (for which i am just making the thread to sleep for (100 * burstTime) ms
as this is just a simulation). Otherwise, the process just keeps busy waiting : while(CPU.isAvailable != true);
. I have the list of processes along with their arrival and burst times before hand. It is ok till i am simulatiing non-preemptive scheduling(FCFS and SJF). But as i try for SRTF, I am unable to find a way to preempt the currently running process thread.
For SRTF, i know the way ahead to select the next process from ReadyQueue. I can try to set the isAvailable
flag to false
once i select a process from the queue, but then how am I to know which thread was originally executing? And since I am not using much of synchronization b/w threads, I will have multiple processes using the CPU
thread. Its getting a little messed up. Please help. Thanks!
This is the code for a Process:
enum State {ARRIVED, WAITING, READY, RUNNING, EXECUTED}
public class Process implements Runnable
{
int pid;
int arrTime;
int burstTime;
int priority;
long startTime;
long endTime;
State procState = null;
Process(int pid, int arrTime, int burstTime, int priority)
{
this.pid = pid;
this.arrTime = arrTime;
this.burstTime = burstTime;
this.priority = priority;
this.procState = State.ARRIVED;
this.startTime = 0;
this.endTime = 0; /* I also considered adding a timeElapsedUnderExecution
attribute to the process. So I can check after every cycle if the CPU is still available
and keep incrementing the time elapsed. Once the timeElapsed becomes same as burstTime, i
stop the process. Or if after a cycle, the CPU is not available, i know from where to
resume my Process. Is this the way to go ? */
}
boolean isReady()
{
if((this.arrTime <= CPU.CLOCK) && (this.procState == State.ARRIVED))
return true;
else return false;
}
@Override
public void run() {
// TODO Auto-generated method stub
if(this.procState == State.READY)
this.procState = State.WAITING;
while(!CPU.isAvailable());
try
{
this.procState = State.RUNNING;
System.out.println("Process " + pid + " executing...");
this.startTime = CPU.CLOCK;
System.out.println("Process " + this.pid + ": Begins at " + this.startTime);
Thread.sleep(this.burstTime * 100);
this.endTime = CPU.CLOCK;
System.out.println("Process " + this.pid + ": Ends at " + this.endTime);
this.procState = State.EXECUTED;
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
System.out.println("Interrupted: " + pid);
e.printStackTrace();
}
}
}
The code for CPU:
import java.util.LinkedList;
import java.util.Queue;
public class CPU implements Runnable
{
static Long CLOCK = new Long(0);
static LinkedList<Process> ReadyQ = new LinkedList<Process>();
private static boolean isAvailable = true;
static boolean done = false;
public static boolean isAvailable() {
return isAvailable;
}
public static void setAvailable(boolean isAvailable) {
CPU.isAvailable = isAvailable;
}
static void incrementCLOCK()
{
LTS.checkArrival();
CPU.CLOCK++;
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
System.out.println("Clock Tick: " + CPU.CLOCK);
}
@Override
public void run() {
// TODO Auto-generated method stub
System.out.println("CPU starts.!!!");
while(CPU.done != true)
synchronized(CPU.CLOCK)
{
incrementCLOCK();
}
}
}
The code for LTS:
public class LTS implements Runnable
{
private static Process[] pList = null;
private final int NUM;
static Integer procStarted;
static Integer procFinished;
static boolean STSDone = false;
LTS(Process[] pList, int num)
{
this.NUM = num;
LTS.pList = pList;
}
static void checkArrival()
{
if(pList == null) return;
for(int i = 0; i < pList.length; i++)
if(pList[i].isReady())
{
pList[i].procState = State.READY;
System.out.println("Process " + pList[i].pid + " is now ready.");
CPU.ReadyQ.add(pList[i]);
}
}
@Override
public void run() {
// TODO Auto-generated method stub
System.out.println("Long Term Scheduler starts.!!!");
while(LTS.STSDone != true)
{
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
System.out.println(LTS.STSDone);
System.out.println("LTS ends.!!!");
CPU.done = true;
}
}
Problem number 1 is that your shared state is not thread-safe. Even simple things like booleans need correct threading primitives to ensure visibility across threads (aka "volatile").
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