I'm stuck on collision detection: I've read about different ways of dealing with collisions, and choose to implement it with AABB. Problem appears ri ...
I'm stuck on collision detection: I've read about different ways of dealing with collisions, and choose to implement it with AABB. Problem appears ri ...
I have a list of shapes (list of points) e.g. rectangles which I want to group/cluster together. This is what I have: And this is what I want to a ...
i want to split my application to more than 1 based on different ABI (x86_64, x86, armeabi-v7a, arm64-v8a). Right now im successed to get different ap ...
I've been at this for a few days, and I can't seem to get it perfect. I'm making a top down procedurally generated adventure game, and my collision re ...
I am using three.js lib on my backend to calculate AABB (axis aligned bounding box). For three@0.118 the results are looking good: But once I d ...
I want to know the area of a 3D triangle inside an axis-aligned bounding box (AABB). I have already determined how to efficiently detect a collision b ...
I am making a custom 'gun' plugin for a minecraft server. My problem is that when attempting to detect where a projectile has landed, the locational d ...
I am creating an OpenGl based ray tracer for polygon models. To accelerate the application I am using BVH-trees. Because there is no recursion in GLSL ...
I am working on an Opengl ray-tracer, which is capable of loading obj files and ray-trace it. My application loads the obj file with assimp and then s ...
I am getting this error using A-frame VR v0.9.2 "Uncaught DOMException: Failed to execute 'setAttribute' on Element: 0 is not a valid attribute name." ...
Hi. I've been gathering info from various sources consistently over the past month, yet without any luck of finding an idea that would suit my part ...
When rotating the object the AABBs around the legs dont move with the legs. Instead they stay in the same spot in relation to the object, and simply j ...
I'm writing code for mouse picking in 3D space. So far I've made Ray and AABB classes. What I need is a function for Ray-AABB intersecting. I know how ...
In a Unity code base, I saw this: The function "MakeASmallQuadMesh" has the usual completely normal code for making a mesh, so No worries there. ...
I am currently trying to implement a simple continuous collision detection system. I wondered whether it was possible, for a moving AABB, to compute t ...
The question required to compute a minimum-sized AABB for a set of input geometries. The types of geometries are listed below: Rectangle , center ...
I want to know if two polyhedra are intersecting, for that I made an AABB Tree of both of them with CGAL::AABB_tree which generates the bounding cubes ...
Update Changed the collision code again and made a Component for AABB, now it seems that the problem is only on Horizontal collision, it doesn't push ...
So, I had this code working for AABB collision until I decided to make a sprite bigger on Y axis than in X axis. I tried to fix the code but now it ju ...
In Unity, say you have a 3D object, Of course, it's trivial to get the AABB, Unity has direct functions for that, (You might have to "add up all ...