I've been working on my own hobby OS. I would like to display icons. For its simplicity, I chose the tga format. But it is impossible to have a correc ...
I've been working on my own hobby OS. I would like to display icons. For its simplicity, I chose the tga format. But it is impossible to have a correc ...
There's no support TGA format for OpenCV currently. And I know there's a single header file library named stb_image that allow you to read/write TGA ...
I'm trying to make a basic ray tracer in C, and decided to use a .tga file as the output render file. But for whatever reason, the file that gets crea ...
I have the following problem: I am trying to read the header of a tga file and so I went on Wikipedia to get the structure of a tga file: There it say ...
So I need to send screen captures from Unity to an Arduino. I have a communication line open where I can send X size of a byte array and receive them ...
I want to create a simple TGA file, for example drawing a line. I didn't find a Clojure library for this, although I found similar libraries for Commo ...
I observe sometimes a strange behavior when writing an image-buffer from memory (containing RGBA-pixel-data loaded from a tga-file) to a file back as ...
I'm trying to write a simple TGA-Loader and I found that reading some images produced a lot of unwanted nulls after a certain point. There are six ima ...
I'm trying to read a TGA header of the file I created in Paint.net. It seems that there is something wrong with it. If I use the header structure from ...
I am trying to read a TGA file header with Qt QDataStream. I have the following structure from the specs with fixed types: I open a file with QFile ...
i'm using the java method below to write an android.graphics.Bitmap to tga, i've opened the photo in photoshop and it's allright. in native i have to ...
I have an export of some .obj files and corresponding .mtl files. Textures are in .tga format in the same folder. Here is the code I use to load all ...
I'm currently playing around with some 3D software rendering I implemented with lua and love2d. Someone in the forums showed me this link to learn eve ...
Are there certain format restrictions that textures need to adhere too? I am loading TGA files and drawing them with the following fragment shader: ...
Loading a .obj model with a .mtl material using a Targa image as texture, the image is loaded mirrored. It can be noticed in the following image where ...
I've a problem with 16-bit targa file. I'm opening image and it colors are weird. It's problem with red and green channels – blue is fine. How I can ...
I'm altering someone else's code. They used PNG's which are loaded via BufferedImage. I need to load a TGA instead, which is just simply a 18 byte hea ...
I have read Wiki http://en.wikipedia.org/wiki/Truevision_TGA and I know that the 5-4 bits of the Eighteenth byte of tga file represent the direction o ...
I'm using the following code to save a Bitmap to a .tga file at the moment: The expected output is something like this: but the result is this: ...
I exported an image with gimp into a tga image while implementing a parser for tga-textures using rle. A snipped from a hex editor formatted for bette ...