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如何检查旋转对象的平移点碰撞?

[英]How to check for rotated objects translated points collisions?

我在WindowsForm上有两个矩形,我想检查它们是否碰撞。 对于简单的非旋转碰撞,它看起来像这样:

Point newLocation; // upper-left corner of the object to check its collision
Size objectSize; // the object size
bool collision = false;

foreach (Object otherObject in otherObjects)
{
    if (newLocation.X >= otherObject.location.X && newLocation.X <= otherObject.location.X + otherObject.size.width)
        if (newLocation.Y >= otherObject.location.Y && newLocation.Y <= otherObject.location.Y + otherObject.size.height)
        {
            collision = true;
            break;
        }
}

但是现在我旋转了两个对象:

Matrix matrix = new Matrix();
matrix.RotateAt(angle, newLocation);
graphics.Transform = matrix;

如何检查旋转矩阵处的碰撞? 我能以某种方式获得平移的X,Y坐标吗?

我有一些代码可以将点从标准坐标系转移到特定坐标系(但是在您的情况下,Y增加了屏幕上的颜色,因此进行了一些调整和注释)。

在这里,double []代表一个点,其中索引0为X坐标,索引1为Y。请注意,新坐标系的角度是逆时针并以弧度为单位。 (乘以Pi / 180将度数转换为弧度)。

    /// <summary>
    /// Implemented - Returns the point coordinates related to a new coordinate system
    /// Does not change original point
    /// </summary>
    /// <param name="Point">Point to be returned in new coordinate system</param>
    /// <param name="NewSystemCouterClockRotation">CounterClokWise Angle of rotation of the new coordinate system compared to the current, measured in radians</param>
    /// <param name="NewSystemOrigin">Location of the new origin point in the current coordinate system</param>
    /// <returns></returns>
    public double[] ChangeCoordinateSystem(double[] Point, double NewSystemCouterClockRotation, double[] NewSystemOrigin)
    {

        //first adjust: fix that winform downwards increasing Y before applying the method
        Point[1] = -Point[1];
        NewSystemOrigin[1] = -NewSystemOrigin[1]

        //end of first adjust


        //original method
        double[] Displacement = new double[2] { Point[0] - NewSystemOrigin[0], Point[1] - NewSystemOrigin[1] };


        double[] Result = new double[2]
        {
            + Displacement[0] * Math.Cos(NewSystemCouterClockRotation) + Displacement[1] * Math.Sin(NewSystemCouterClockRotation), 
            - Displacement[0] * Math.Sin(NewSystemCouterClockRotation) + Displacement[1] * Math.Cos(NewSystemCouterClockRotation) 
        }; 

        //second adjust: reset Y of the result
        Result[1] = - Result[1];

        return Result;
    }

但是,如果您的两个对象的角度不同,则应当心,最好的方法是检查all four corners of the first一个矩形中第一个矩形的all four corners of the first是否不在另一个对象内, the other object four corners是否不在the other object four corners内里面也一样。

可以在此处找到一些算法来找出点是否在多边形内: 点在多边形中

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