[英]Unity3D Coroutine compiler error
我是一个团结完整的初学者,并且我想使用协程播放动画,但是会出现以下错误:
1.错误CS1502: UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)' has some invalid arguments 2.error CS1503: Argument
的最佳重载方法匹配UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)' has some invalid arguments 2.error CS1503: Argument
1无法将System.Collections.IEnumerable' expression to type
转换System.Collections.IEnumerable' expression to type
System。 Collections.IEnumerator'
编码:
using UnityEngine;
using System.Collections;
public class Trap : MonoBehaviour {
//public float delayTime;
// Use this for initialization
void Start () {
StartCoroutine (Go ());
}
// Update is called once per frame
void Update () {
}
IEnumerable Go(){
while (true) {
animation.Play();
yield return new WaitForSeconds(3f);
}
}
}
更改
IEnumerable Go(){
while (true) {
animation.Play();
yield return new WaitForSeconds(3f);
}
}
对于IEnumerator ...
IEnumerator Go(){
while (true) {
animation.Play();
yield return new WaitForSeconds(3f);
}
}
协程的返回类型将是IEnumerator。
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