[英]Unity3D Coroutine compiler error
我是一個團結完整的初學者,並且我想使用協程播放動畫,但是會出現以下錯誤:
1.錯誤CS1502: UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)' has some invalid arguments 2.error CS1503: Argument
的最佳重載方法匹配UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)' has some invalid arguments 2.error CS1503: Argument
1無法將System.Collections.IEnumerable' expression to type
轉換System.Collections.IEnumerable' expression to type
System。 Collections.IEnumerator'
編碼:
using UnityEngine;
using System.Collections;
public class Trap : MonoBehaviour {
//public float delayTime;
// Use this for initialization
void Start () {
StartCoroutine (Go ());
}
// Update is called once per frame
void Update () {
}
IEnumerable Go(){
while (true) {
animation.Play();
yield return new WaitForSeconds(3f);
}
}
}
更改
IEnumerable Go(){
while (true) {
animation.Play();
yield return new WaitForSeconds(3f);
}
}
對於IEnumerator ...
IEnumerator Go(){
while (true) {
animation.Play();
yield return new WaitForSeconds(3f);
}
}
協程的返回類型將是IEnumerator。
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