[英]Kinect v1, and Kinect v2 classes alternatives
在将使用Kinect V1类的代码转换为Kinect V2类时,我一直在调试很多错误。 由于这个规定,也有一些变化。
到目前为止,我已经设法将诸如Skeleton之类的某些类调试为Body,但是Skeleon和AllFramesReadyEventsArgs缺少一些部分:
private void KinectAllFramesReady(object sender, AllFramesReadyEventArgs e)
{
// Have we already been "shut down" by the user of this viewer,
// or has the SkeletonStream been disabled since this event was posted?
if ((this.Kinect == null) || !((KinectSensor)sender).SkeletonStream.IsEnabled)// Error with Skeleton Stream
{
return;
}
bool haveSkeletonData = false;
using (BodyFrame skeletonFrame = e.OpenSkeletonFrame())
{
if (skeletonFrame != null)
{
if (this.skeletonCanvases == null)
{
this.CreateListOfSkeletonCanvases();
}
if ((this.skeletonData == null) || (this.skeletonData.Length != skeletonFrame.SkeletonArrayLength))// Error with SkeletonArrayLength
{
this.skeletonData = new Body[ skeletonFrame.SkeletonArrayLength];
}
skeletonFrame.CopySkeletonDataTo(this.skeletonData);// Error with Skeleton Frrame
haveSkeletonData = true;
}
}
我仍然拥有Frame Reader,Kinect V2的替代品是什么? 我有以下针对Kinect V1的代码:
protected override void OnKinectChanged(KinectSensor oldKinectSensor, KinectSensor newKinectSensor)
{
if (oldKinectSensor != null)
{
oldKinectSensor.AllFramesReady -= this.KinectAllFramesReady;
this.HideAllSkeletons();
}
if (newKinectSensor != null && newKinectSensor.Status == KinectStatus.Connected)
{
newKinectSensor.AllFramesReady += this.KinectAllFramesReady;
}
}
要替换OnKinectChanged
事件,可以在KinectSensor
对象上使用IsAvailableChanged
事件。
主要区别在于Kinect V1中的Skeleton类和kinect V2中的Body类之间,但是要使用SDK2开发kinectV2,则必须使用MultiSourceFrameReader类
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