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未绑定错误,分配前已引用局部变量

[英]Unbound error, local variable referenced before assignment

我正在做一个小型的文字游戏,很有趣。 我想使用位于我创建的称为Functionala的功能文件中的功能。

有问题的函数attack()无效,程序因错误而崩溃:

Traceback (most recent call last):
  File "C:\Users\seanm\Desktop\Programming\The mists of Alandria\Mists_of_alandria.py", line 22, in <module>
    functionala2.attack()
  File "C:\Users\seanm\Desktop\Programming\The mists of Alandria\functionala2.py", line 27, in attack
    variablestamina += 2
UnboundLocalError: local variable 'variablestamina' referenced before assignment

Functionala文件的新版本和改进版本似乎是导致此问题的原因:

variablestamina = 20
variablehealth = 40
variablemonsterhealth = 30
variableattacktype1 = ("Lightattack")
variableattacktype2 = ("Mediumattack")
variableattacktype3 = ("Heavyattack")

def attack():
     variableattackquery = input("You can execute three types of attacks. Lightattack does 2 damage and takes no stamina. Mediumattack does 4 damage and takes 2 stamina. Heavyattack does 7 damage and takes 5 stamina. You can only do one per turn: ")
     if variableattackquery == variableattacktype1:
        variablemonsterhealth -= 2
        variablestamina -= 2
     if variableattackquery == variableattacktype2:
        variablemonsterhealth -= 4
        variablestamina -= 4
     if variableattackquery == variableattacktype3:
        variablemonsterhealth -= 7
        variablestamina -= 7 
     variablestamina += 2
     variablestamina = min(20, variablestamina)
     print ("The "+monster+" has "+str(variablemonsterhealth)+" health left")
     print ("You have "+str(variablestamina)+" stamina left")
     monsterattack = random.randrange(4,6)
     variablehealth -= monsterattack
     print ("The "+monster+" attacks you for "+str(monsterattack))
     print ("You have "+str(variablehealth)+" health left")
     print()

这似乎是一种更干净的方法,全部都在一个文件中。 您可能想看看使用类。

从控制台中,调用game()即可开始游戏。 当怪物或您的生命值小于等于0时,游戏将结束。

码:

from random import randrange

def game():
    stamina = 20
    health = 40
    monsterhealth = 30
    monster = 'orc'
    attacks = {'light':(-2,0),'medium':(-4,-2),'heavy':(-7,-4)}
    while True:
        a = input('you can execute 3 types of attacks, light, medium or heavy... pick one.')
        a = a.lower().strip()
        if a in attacks:
            stamina, health, monsterhealth = attack(stamina, health, monsterhealth, monster, attacks[a])
            if stamina <= 0:
                print 'you have died...'
                break
            elif monsterhealth <= 0:
                print 'the {} has died...'.format(monster)
                break
        else:
            break

def attack(stamina, health, monsterhealth, monster, att):
    monsterhealth += att[0]
    stamina += att[1]
    stamina = min(20, stamina)
    print('the {} has {} health remaining'.format(monster,monsterhealth))
    print('you have {} stamina remaining'.format(stamina))
    ma = randrange(4,6)
    health -= ma
    print('the {} attacks you for {}'.format(monster,ma))
    print('you have {} health left'.format(health))
    return stamina, health, monsterhealth

注意:即使在单个文件中执行此操作,也需要将变量的作用域限定在“主要”过程( game )中,然后将其传递给attack函数。 否则,引用这些名称将引发相同的错误,您可以像这样重现该错误:

m = 1
def foo():
   m += 1  '## m doesn't exist within scope of foo, so it will raise the same error

但是,这可能会造成混淆,以下内容不会引发错误:

m = 1
def foo():
   print m

这也不会:

m = 1
def foo():
   a = m
   print a

但是,这两种方法似乎都是很不礼貌的,通常最好将值从主过程传递给被调用的函数/方法/ etc,然后将适当的值返回给调用者。

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