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Unity 3D 4網絡問題

[英]Unity 3D 4 Networking issues

using UnityEngine;
using System.Collections;

public class Network1 : MonoBehaviour {
    // Use this for initialization
    void Start () {
    }

    // Update is called once per frame
    void Update () {
    }

    void OnGUI() {
        Debug.Log ("OnGUI()");
        if (NetworkPeerType == NetworkPeerType.Disconnected){
            if (GUI.Button (new Rect(10, 30, 120, 20), "Join a game")){
                Network.Connect("127.0.0.1", 25001);
            }
            if (GUI.Button (new Rect(10, 50, 120, 20), "Host a game")){
                Network.InitializeServer(32, 25001, false);
            }
            else if (Network.peerType == NetworkPeerType.Client){
                GUI.Label(new Rect(10, 10, 300, 20), "Status: Connected as a Client");
                if (GUI.Button (new Rect(10, 30, 120, 20), "Leave lobby")){
                    Network.Disconnect(200);
                }
            }
        }
    }
}

那是我的代碼。 它將引發以下錯誤:Assets / Network1.cs(15,21):錯誤CS0119:表達式表示type', where a應有變量', value' or方法組'

我已經在Google上搜索了一段時間,但似乎無法獲得相關答案。 任何幫助表示贊賞。

if (NetworkPeerType == NetworkPeerType.Disconnected){

這可能應該是:

if (Network.peerType == NetworkPeerType.Disconnected){

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