[英]Unity 3D 4 Networking issues
using UnityEngine;
using System.Collections;
public class Network1 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI() {
Debug.Log ("OnGUI()");
if (NetworkPeerType == NetworkPeerType.Disconnected){
if (GUI.Button (new Rect(10, 30, 120, 20), "Join a game")){
Network.Connect("127.0.0.1", 25001);
}
if (GUI.Button (new Rect(10, 50, 120, 20), "Host a game")){
Network.InitializeServer(32, 25001, false);
}
else if (Network.peerType == NetworkPeerType.Client){
GUI.Label(new Rect(10, 10, 300, 20), "Status: Connected as a Client");
if (GUI.Button (new Rect(10, 30, 120, 20), "Leave lobby")){
Network.Disconnect(200);
}
}
}
}
}
那是我的代码。 它将引发以下错误:Assets / Network1.cs(15,21):错误CS0119:表达式表示type', where a
应有变量', value' or
方法组'
我已经在Google上搜索了一段时间,但似乎无法获得相关答案。 任何帮助表示赞赏。
if (NetworkPeerType == NetworkPeerType.Disconnected){
这可能应该是:
if (Network.peerType == NetworkPeerType.Disconnected){
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.