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[英]Add texture to part of 3d object and then output whole object
[英]Rotating 3d object with texture issue
我試圖通過使用帶有紋理映射的3d.obj文件來模仿http://threejs.org/examples/canvas_geometry_cube.html 。
但是我一直收到以下錯誤,而且旋轉完全關閉。
未捕獲的TypeError:無法讀取未定義的屬性“旋轉”
在為group
分配值的地方,尚未執行要加載的代碼,並且obj
沒有值。 將這10行代碼移到加載函數中。
我已經做到了,如果有人需要知道您需要應用矩陣旋轉。
這是一個例子。
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
//plane.rotation.y = group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
var rotation = new THREE.Matrix4().makeRotationY(Math.PI/2);
var translation = new THREE.Matrix4().makeTranslation(0, 0, 0);
rotation = group.rotation.y += (targetRotation - group.rotation.y);
var transformation = new THREE.Matrix4().makeTranslation(0, 0, 0).makeRotationY(rotation * 0.01 * 0.3) ;
group.applyMatrix(transformation);
renderer.render( scene, camera );
}
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