[英]Scenekit - adding UIImage material to custom geometry
我在ARKit中運行它,如果你嘗試一下,三角形出現(非常高)和攝像機右邊的2,圓形稍微盤旋。 我遇到的問題是我無法將圖像材質應用於對象,我可以更改它的顏色,但不能應用圖像:
這樣可行:
triangle.firstMaterial?.diffuse.contents = UIColor.red
但這不是:
triangle.firstMaterial?.diffuse.contents = UIImage(named: "wallpaper.jpg")
以下是Xcode9中新的ARKit項目的完整ViewController代碼:
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
let scene = SCNScene()
let triangle = SCNGeometry.triangleFrom(vector1: SCNVector3(x: 0.059511181, y: -0.181795284, z: -0.0939711183), vector2: SCNVector3(x: 0.113824688, y: -0.181780666, z: -0.0674673915), vector3: SCNVector3(x: 0.113824688, y: 1.8182193, z: -0.0674673915))
triangle.firstMaterial?.diffuse.contents = UIImage(named: "wallpaper.jpg")
let triangleNode = SCNNode(geometry: triangle)
triangleNode.name = "Triangle"
scene.rootNode.addChildNode(triangleNode)
sceneView.scene = scene
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingSessionConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
}
extension SCNGeometry {
class func triangleFrom(vector1: SCNVector3, vector2: SCNVector3, vector3: SCNVector3) -> SCNGeometry {
let indices: [Int32] = [0, 1, 2]
let source = SCNGeometrySource(vertices: [vector1, vector2, vector3])
let element = SCNGeometryElement(indices: indices, primitiveType: .triangles)
return SCNGeometry(sources: [source], elements: [element])
}
}
我唯一沒有包括的是紋理圖像,但下載的任何圖像都可以。
謝謝
為了能夠將紋理映射到幾何體上,除了頂點的位置之外,SceneKit還需要具有語義.texcoord
的幾何源。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.