GameObject 的快速滑動移動不會與 Colliders 發生碰撞 [英]Fast swipe movement of GameObject does not collide with Colliders
使用2D Raycast來檢測對象對撞機上的鼠標懸停時的問題 [英]Issues using a 2D Raycast to detect mouse hover on object colliders
2D Raycast 無法正確檢測重疊碰撞體並忽略排序層 [英]2D Raycast does not correctly detect overlapping colliders and ignores Sorting Layer