[英]How would I temporarily rotate an object on the z-axis in Unity3D?
我試圖在Unity3D中為角色制作打孔動畫,我需要在z軸上旋轉手臂,但要使其具有動畫效果,我到處都在尋找解決方案。 似乎沒有任何作用。 這是我到目前為止的內容:
PlayerMotor:
public void Punch() {
arm.transform.Rotate(0, Time.deltaTime, 0);
arm.transform.position= new Vector3(arm.position.x, arm.position.y, arm.position.z + .01f);
}
public void PunchReturn() {
arm.transform.Rotate(0, -Time.deltaTime, 0);
arm.transform.position = new Vector3(arm.position.x, arm.position.y, arm.position.z - .01f);
}
的PlayerController:
if (Input.GetMouseButtonDown(0)) {
// Does punching animation
Debug.Log("punching");
for (int i = 0; i < 50; i++) motor.Punch();
for (int i = 0; i < 50; i++) motor.PunchReturn();
}
我同意“ trollingchar”,協程或動畫師是要走的路。 如果您想使用協程:
使此方法:
// this runs "in parallel" to the rest of your code.
// the yield statements will not freeze your app.
IEnumerator AnimationCoroutine(){
for (int i = 0; i < 50; i++) {
motor.Punch(); // rotate a little bit
yield return null; // waits for one frame
}
for (int i = 0; i < 50; i++) {
motor.PunchReturn(); // rotate a little bit
yield return null; // waits for one frame
}
}
並從控制器調用它
if (Input.GetMouseButtonDown(0)) {
// Does punching animation
Debug.Log("punching");
StartCoroutine(AnimationCoroutine());
}
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