簡體   English   中英

實例化 Unity 2D

[英]Instantiating Unity 2D

我制作了一個腳本,應該每 1 秒產生一個敵人。 但是,一秒鍾后它會產生數百個並且不會停止。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PSpawner : MonoBehaviour
{
    public Transform spawny;
    public Transform p;

    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        StartCoroutine("Spawn");
    }
    public IEnumerator Spawn()
    {
        yield return new WaitForSeconds(1);
        Instantiate(spawny, p.position, Quaternion.identity);
        yield return null;
    }
}

在您的Spawn協程中使用 while 循環,並在Start啟動它,以便它只運行一個實例:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PSpawner : MonoBehaviour
{
    public Transform spawny;
    public Transform p;
    public bool doSpawn;

    // Start is called before the first frame update
    void Start()
    {
        doSpawn = true;
        StartCoroutine("Spawn");
    }

    public IEnumerator Spawn()
    {
        WaitForSeconds wait = new WaitForSeconds(1);

        while (doSpawn)
        {
            yield return wait;
            Instantiate(spawny, p.position, Quaternion.identity);
        }
    }
}

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM