[英]c# WPF 3D hitTest error: singular MatrixCamera not supported
這是我用來執行hitTest的代碼:
RayHitTestResult hit = VisualTreeHelper.HitTest(
App.MainWin.Viewport, location) as RayHitTestResult;
當攝像機的寬度較小(即對象較大)時,此代碼有效。 當我將相機縮小(即對象變小)到某個點時,然后單擊視口時,上面的代碼顯示錯誤,並且錯誤詳細信息如下所示:
未處理System.NotSupportedException:不支持使用單個MatrixCamera進行命中測試。
我用谷歌搜索,沒有人遇到此錯誤。 知道如何解決嗎? 謝謝!
我用來創建/更新MatrixCamera的代碼:(它們受到Charles Petzold第7章“ Windows的3D編程:Windows Presentation Foundation的三維圖形編程”一書中的示例的啟發)
//create a new camera, initialize it and attach it to the viewport.
public void initCamera(Point3D position, Point3D AimPoint,
Vector3D upDirection, double farDistance,
double nearDistance, double Width)
{
this._Camera = new MatrixCamera();
this.CameraAimPoint = (Vector3D)AimPoint;
//check and adjust the camera depth if needed
this.CameraZAxis = Point3D.Subtract(position, AimPoint);
this.CameraDepth = CameraZAxis.Length;
this.CameraZAxis.Normalize();
this.CameraPosition = this.CameraAimPoint + (this.CameraZAxis * this.CameraDepth);
this.CameraFarDistance = farDistance;
this.CameraNearDistance = nearDistance;
this.CameraWidth = Width;
this.CameraXAxis = Vector3D.CrossProduct(upDirection, this.CameraZAxis);
this.CameraXAxis.Normalize();
this.CameraYAxis = Vector3D.CrossProduct(this.CameraZAxis, this.CameraXAxis);
this._CameraViewMatrix = new Matrix3D();
this._CameraViewMatrix.M14 = 0;
this._CameraViewMatrix.M24 = 0;
this._CameraViewMatrix.M34 = 0;
this._CameraViewMatrix.M44 = 1;
this.updateViewMatrix();
this._CameraProjectMatrix = new Matrix3D();
this._CameraProjectMatrix.M14 = 0;
this._CameraProjectMatrix.M24 = 0;
this._CameraProjectMatrix.M34 = 0;
this._CameraProjectMatrix.M44 = 1;
this.updateProjectionMatrix();
this._Viewport.Camera = this._Camera;
}
private void updateViewMatrix(bool axisChanged=true)
{
if (axisChanged==true)
{
this._CameraViewMatrix.M11 = this.CameraXAxis.X;
this._CameraViewMatrix.M12 = this.CameraYAxis.X;
this._CameraViewMatrix.M13 = this.CameraZAxis.X;
this._CameraViewMatrix.M21 = this.CameraXAxis.Y;
this._CameraViewMatrix.M22 = this.CameraYAxis.Y;
this._CameraViewMatrix.M23 = this.CameraZAxis.Y;
this._CameraViewMatrix.M31 = this.CameraXAxis.Z;
this._CameraViewMatrix.M32 = this.CameraYAxis.Z;
this._CameraViewMatrix.M33 = this.CameraZAxis.Z;
}
this._CameraViewMatrix.OffsetX = -Vector3D.DotProduct(this.CameraXAxis, this.CameraPosition);
this._CameraViewMatrix.OffsetY = -Vector3D.DotProduct(this.CameraYAxis, this.CameraPosition);
this._CameraViewMatrix.OffsetZ = -Vector3D.DotProduct(this.CameraZAxis, this.CameraPosition);
this._Camera.ViewMatrix = this._CameraViewMatrix;
this._3DTo2DTransformMatrixIsDefined = false;
AfterDraw();
}
//
private void updateProjectionMatrix() {
double ScaleX = 2 / CameraWidth;
double ScaleY = _Viewport.ActualWidth / _Viewport.ActualHeight * ScaleX;
double ScaleZ = 1 / (CameraNearDistance - CameraFarDistance);
double zOffset = CameraNearDistance * ScaleZ;
_CameraProjectMatrix.M11 = ScaleX;
_CameraProjectMatrix.M22 = ScaleY;
_CameraProjectMatrix.M33 = ScaleZ;
_CameraProjectMatrix.OffsetZ = zOffset;
_Camera.ProjectionMatrix = _CameraProjectMatrix;
_3DTo2DTransformMatrixIsDefined = false;
_PixelToWorldUnit = CameraWidth / _Viewport.ActualWidth;
AfterDraw();
}
執行相機縮放的代碼:
private void _cameraZoomToScale(double width)
{
if (width< 1) width = 1;
this.CameraWidth = width;
updateProjectionMatrix();
}
很明顯,您正在縮放的范圍超出了MatrixCamera支持的范圍。 找出此異常發生在什么縮放級別,並防止用戶走得太遠。 if (scale < 1) scale = 1;
您可能已經嘗試這樣做if (scale < 1) scale = 1;
但是在發布的代碼中似乎沒有使用scale
。
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