[英]Textures don't render
I have the following code in which I'm attempting to render first a background, then some items on top of them. 我有以下代码,我尝试在其中首先渲染背景,然后在它们上面渲染一些项目。 The only thing that comes out is the background. 唯一出现的是背景。
Textures is a vector of a class I made, which basically just holds an SDL_Texture*
and an SDL_Rect*
. Textures是我制作的类的向量,基本上只包含SDL_Texture*
和SDL_Rect*
。 The textures aren't NULL
, the SDL_Rect positioning is on the screen, I'm not sure why they aren't showing up. 纹理不是NULL
,SDL_Rect的位置在屏幕上,我不确定为什么它们没有显示出来。
//Clear screen
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, background, NULL, NULL); //Render background
for (auto texture : textures) {
if (texture.getXPos() && texture.getYPos()) { //Position, if applicable
SDL_RenderCopy(renderer, texture.getTexture(), NULL, texture.getRect());
}
else {
SDL_RenderCopy(renderer, texture.getTexture(), NULL, NULL);
}
}
//Update screen
SDL_RenderPresent(renderer);
愚蠢的错误:当我使用SDL_Surface
我会将SDL_Rect
的w和h设置为0,这显然不是SDL_Texture
工作SDL_Texture
。
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