[英]OpenGL Orthographic Projection Clipping
Assuming I use Orhographic Projection, and have a reshape function like this: 假设我使用Orhographic Projection,并具有这样的重塑功能:
void reshape(f32 width, f32 height){
aspect = width/height;
glViewport(0, 0, width, height);
// guaranted 960x640 HUD canvas
if(640*aspect>=960){
ortho.x = 640*aspect;
ortho.y = 640;
}else{
ortho.x = 960;
ortho.y = 960/aspect;
}
glOrtho(0, ortho.x, ortho.y, 0, -1.0f, 1.0f);
}
How can I make sure, that all vertices >ortho.x or >ortho.y (normally offscreen) are didn't drawn? 我如何确保所有顶点> ortho.x或> ortho.y(通常在屏幕外)都没有绘制? Because if I scale the windows to something with a bigger aspect ratio than 1.5f (960/640) I see the objects, that schouldn't be full visible (because the viewport is so big like the window). 因为如果我将窗口缩放到宽高比大于1.5f(960/640)的东西,我会看到那些不完全可见的对象(因为视口像窗口一样大)。 Is there something like a clipping pane in orthographic projection? 在正投影中是否有剪裁窗格?
Use constant values for the limit parameters of glOrtho, but use glViewport and glScissor (enable with glEnable(GL_SCISSOR_TEST)
) to limit rendering to a sub-portion of your window. 对glOrtho的限制参数使用常量值,但使用glViewport和glScissor (使用glEnable(GL_SCISSOR_TEST)
)将渲染限制为窗口的子部分。
BTW: You should set the projection and viewport in the rendering function. BTW:您应该在渲染功能中设置投影和视口。 Doing it in the reshape handler makes not much sense. 在重塑处理程序中执行它没有多大意义。 In any serious OpenGL application you'll switch projection modes several times during a full render, so just do it that way from the very beginning. 在任何严肃的OpenGL应用程序中,您将在完整渲染期间多次切换投影模式,因此从一开始就这样做。
What you want is to use [glScissor][1]
to ensure that the rendered area never goes beyond a certain size. 你想要的是使用[glScissor][1]
来确保渲染区域永远不会超过一定的大小。 glScissor
takes a rectangle in window coordinates (remember: window coordinates have the origin at the bottom-left). glScissor
在窗口坐标中取一个矩形(请记住:窗口坐标的原点位于左下角)。 The scissor test prevents the generation of fragments outside of this area. 剪刀测试可防止在该区域外产生碎片。
To activate the scissor test, you must use glEnable(GL_SCISSOR)
. 要激活剪刀测试,必须使用glEnable(GL_SCISSOR)
。 Unless you do that, the above call won't actually do anything. 除非你这样做,否则上述调用实际上不会做任何事情。
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