[英]same rotations in WebGL
I'd like to rotate a plane the same way as the camera rotates (that it looks like it doesn't move at all) 我想以与相机旋转相同的方式旋转平面(看起来好像根本不移动)
my animate() function for the camera: 我的相机的animate()函数:
camera.position.x = Math.sin(t/1500)*200;
camera.position.y = 250;
camera.position.z = Math.cos(t/1500)*200;
And the plane (done with CubeGeometry): 和平面(使用CubeGeometry完成):
var plane = new THREE.Mesh(
new THREE.CubeGeometry(100, 1, 50),
new THREE.MeshBasicMaterial({color: 0xFF00FF}));
plane.position.y = 115;
plane.position.z = 25;
Which parameters does the plane need that it looks like standing still? 飞机需要看起来像静止不动的哪些参数?
Thanks :) 谢谢 :)
Hope that including the below code may help you. 希望包含以下代码可以对您有所帮助。 As the camera rotates, the plane will also rotate to look towards the camera.
随着相机旋转,飞机还将旋转以朝向相机。
plane.lookAt( camera.position ); plane.lookAt(camera.position);
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