I'd like to rotate a plane the same way as the camera rotates (that it looks like it doesn't move at all)
my animate() function for the camera:
camera.position.x = Math.sin(t/1500)*200;
camera.position.y = 250;
camera.position.z = Math.cos(t/1500)*200;
And the plane (done with CubeGeometry):
var plane = new THREE.Mesh(
new THREE.CubeGeometry(100, 1, 50),
new THREE.MeshBasicMaterial({color: 0xFF00FF}));
plane.position.y = 115;
plane.position.z = 25;
Which parameters does the plane need that it looks like standing still?
Thanks :)
Hope that including the below code may help you. As the camera rotates, the plane will also rotate to look towards the camera.
plane.lookAt( camera.position );
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