As the question is stated above. What is the maximum size of data that can be stored in an ID3D11Buffer? eg store and pass all of the world matrices in a scene. Is there a difference if the buffer is constant?
This page would suggest the largest Buffer that you can create is either 25% the total size of VRAM or 2GB, whichever is smaller; with a guarantee of at least 128MB. I've never run into such a limit, so I expect it'll be large enough for your particular use case.
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