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What is the maximum size of data that can be stored in an ID3D11Buffer?

As the question is stated above. What is the maximum size of data that can be stored in an ID3D11Buffer? eg store and pass all of the world matrices in a scene. Is there a difference if the buffer is constant?

This page would suggest the largest Buffer that you can create is either 25% the total size of VRAM or 2GB, whichever is smaller; with a guarantee of at least 128MB. I've never run into such a limit, so I expect it'll be large enough for your particular use case.

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