I was playing around in java and was trying to create my own version of the point class:
public class Location {
public double x, y;
public Location(double x, double y) {
this.x = x;
this.y = y;
}
public double dist(Location location) {
return Math.sqrt(Math.pow(location.x - x, 2) + Math.pow(location.y - y, 2));
}
//Rotates the point the amount in angle around the point center
public void rotate(Location center, double angle) {
//Also tried this
/*double current = Math.atan2(center.y - y, center.x - x);
x = center.x + (Math.cos(current + angle) * dist(center));
y = center.y + (Math.sin(current + angle) * dist(center));*/
//Current code
x = center.x + (Math.cos(angle) * dist(center));
y = center.y + (Math.sin(angle) * dist(center));
}
}
However, no matter what I try, the data returned by the rotate()
function is slightly off. Instead of a perfect circle, this function outputs a strange deflated shape.
public class Circle {
//Should output circle
public static void main(String[] args) {
for (int i = 0; i < 18; i++) {
Location point = new Location(100, 100);
point.rotate(new Location(200, 200), Math.toRadians(i * 20));
System.out.print("(" + point.x + ", " + point.y + ")");
}
}
}
When I outputted these coordinates to this plotting site this is the image I get:
My math is identical to Java: Plotting points uniformly on a circle using Graphics2d so I don't know what is going on.
Calculate dist(center)
once, store it in a variable, then use that variable in updating x
and y
:
double d = dist(center);
x = center.x + (Math.cos(angle) * d);
y = center.y + (Math.sin(angle) * d);
dist(center)
depends upon x
, so you get a different value after updating x
when calculating the new value of y
.
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