I am reading through Code Complete and had a question about "Streamlining parameter passing". The author says that if you are passing a parameter among several routines, that might indicate a need to factor those routines into a class that share the parameter as class data.
Does this mean that if I have several separate class that use the same data I should create one new class that uses that data and then inherit to make new classes?
Or
Does this mean that if I have a bunch of loose routines in my program I should go ahead and put them into a class and get the benefits of encapsulation, etc.
The latter. It looks like they're talking about a case like this:
void function_1(std::string& my_data);
void function_2(std::string& my_data);
void main() {
std::string my_data = "SomeString";
function_1(my_data);
function_2(my_data);
}
Which could be changed to:
class MyClass {
std::string my_data;
public:
MyClass(const std::string& str) : my_data(str) {}
void function_1();
void function_2();
}
void main() {
MyClass obj("SomeString");
obj.function_1();
obj.function_2();
}
Where function_1
and function_2
use the my_data
field, instead of having to be passed the string every time.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.