are there any way to get the values from Parameters in "functionone" and calculate it in the "functiontwo" without writing that again that's a small code for example what i mean
public void functionone(int x, int y)
{
x = 1;
y = 2;
}
public void functiontwo(int a , int b )
{
a=x+y;
b=x-y;
Console.WriteLine(a);
Console.WriteLine(b);
}
You are implementing functionone wrongly I guess doing this: public void functionone(int x, int y) { x = 1; y = 2; } is normally not the way to pass parameters and change its values in the method, or saying in another way, x and y should be holding the values you pass as parameters, and no getting assigned inside the method..
define a global x and global y, then you can access to it everywhere in that scope..
class Abc{
int globalX;
int globalY;
....
public void functionone(int x, int y)
{
globalX = 1 + x;
globalY = 2 + y;
}
public void functiontwo(int a , int b )
{
a=globalX + globalY;
b=globalX - globalY;
Console.WriteLine(a);
Console.WriteLine(b);
}
}
To explain my comment :
int globalX;
int globalY;
public void functionone(ref int x, ref int y)
{
x = 1;
y = 2;
}
public void functiontwo(ref int a , ref int b)
{
a = globalX + globalY;
b = globalX - globalY;
Console.WriteLine(a);
Console.WriteLine(b);
}
// in main
functionone(ref globalX, ref globalY);
// globalX and globalY are now 1 and 2
functiontwo(ref a, ref b);
// a = 3 and b = -1 -> 'globalX +/- globalY'
This way you can set the values of any variables you pass to functionone
or functiontwo
.
However it doesn't look good and in my opinion it's not a good code. Your concept seems wrong, so maybe you can post a description of the problem you encountered?
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