I'm pretty new to lighting in Unity, but I've asked on Unity forums and pored over questions like http://answers.unity3d.com/questions/955346/flat-lighting-for-3d-game-with-orthographic-camera.html but I can't achieve the same lighting as Crossy Road - flat, vibrant colors but with shadows .
From tutorials I know I need a directional light, but all my directional lights wash out my colors and don't evenly distribute. Right now I have an ambient light, only problem is no shadows:
What can I do here? Are there specific settings to try?
The shading is "flat" because the objects are:
You may also want to turn on hard shadows
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