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Convert Guid to 2 longs and 2 longs to Guid in c#

Guid is a 128bits structure, long is a Int64 so 64 bits structure, therefore Guid can be used to represent two long and two long can be stored in a Guid.

I have been searching several times for a reliable way to perform the transformation of a Guid to 2 longs and the way around, mainly to get a simple way to provide a tracking id to external services.

The objective is to get a reversable way to pass in a single parameter 2 longs, and decode it back later (of course it is not intended to be used "decoded" on the other side). It is like a session id for the external service.

Warning : these solutions do not take endianness into consideration, and the result may therefore differ from one platform to another

Taking advantage of new features of C# 7, I came out with the following tools class, which transforms long, ulong, int, uint to Guid and reverse:

public static class GuidTools
{
    public static Guid GuidFromLongs(long a, long b)
    {
        byte[] guidData = new byte[16];
        Array.Copy(BitConverter.GetBytes(a), guidData, 8);
        Array.Copy(BitConverter.GetBytes(b), 0, guidData, 8, 8);
        return new Guid(guidData);
    }

    public static (long, long) ToLongs(this Guid guid)
    {
        var bytes = guid.ToByteArray();
        var long1 = BitConverter.ToInt64(bytes, 0);
        var long2 = BitConverter.ToInt64(bytes, 8);
        return (long1, long2);
    }

    public static Guid GuidFromULongs(ulong a, ulong b)
    {
        byte[] guidData = new byte[16];
        Array.Copy(BitConverter.GetBytes(a), guidData, 8);
        Array.Copy(BitConverter.GetBytes(b), 0, guidData, 8, 8);
        return new Guid(guidData);
    }

    public static (ulong, ulong) ToULongs(this Guid guid)
    {
        var bytes = guid.ToByteArray();
        var ulong1 = BitConverter.ToUInt64(bytes, 0);
        var ulong2 = BitConverter.ToUInt64(bytes, 8);
        return (ulong1, ulong2);
    }

    public static Guid GuidFromInts(int a, int b, int c, int d)
    {
        byte[] guidData = new byte[16];
        Array.Copy(BitConverter.GetBytes(a), guidData, 4);
        Array.Copy(BitConverter.GetBytes(b), 0, guidData, 4, 4);
        Array.Copy(BitConverter.GetBytes(c), 0, guidData, 8, 4);
        Array.Copy(BitConverter.GetBytes(d), 0, guidData, 12, 4);
        return new Guid(guidData);
    }

    public static (int, int , int, int) ToInts(this Guid guid)
    {
        var bytes = guid.ToByteArray();
        var a = BitConverter.ToInt32(bytes, 0);
        var b = BitConverter.ToInt32(bytes, 4);
        var c = BitConverter.ToInt32(bytes, 8);
        var d = BitConverter.ToInt32(bytes, 12);
        return (a, b, c, d);
    }

    public static Guid GuidFromUInts(uint a, uint b, uint c, uint d)
    {
        byte[] guidData = new byte[16];
        Array.Copy(BitConverter.GetBytes(a), guidData, 4);
        Array.Copy(BitConverter.GetBytes(b), 0, guidData, 4, 4);
        Array.Copy(BitConverter.GetBytes(c), 0, guidData, 8, 4);
        Array.Copy(BitConverter.GetBytes(d), 0, guidData, 12, 4);
        return new Guid(guidData);
    }

    public static (uint, uint, uint, uint) ToUInts(this Guid guid)
    {
        var bytes = guid.ToByteArray();
        var a = BitConverter.ToUInt32(bytes, 0);
        var b = BitConverter.ToUInt32(bytes, 4);
        var c = BitConverter.ToUInt32(bytes, 8);
        var d = BitConverter.ToUInt32(bytes, 12);
        return (a, b, c, d);
    }
}

Also found another solution inspired from there: Converting System.Decimal to System.Guid

[StructLayout(LayoutKind.Explicit)]
struct GuidConverter
{
    [FieldOffset(0)]
    public decimal Decimal;
    [FieldOffset(0)]
    public Guid Guid;
    [FieldOffset(0)]
    public long Long1;
    [FieldOffset(8)]
    public long Long2;
}

private static GuidConverter _converter;
public static (long, long) FastGuidToLongs(this Guid guid)
{
    _converter.Guid = guid;
    return (_converter.Long1, _converter.Long2);
}
public static Guid FastLongsToGuid(long a, long b)
{
    _converter.Long1 = a;
    _converter.Long2 = b;
    return _converter.Guid;
}

Following pair of methods could do what you need:

    public static void GuidToInt16(Guid guidToConvert, out long guidAsLong1, out long guidAsLong2)
    {
        byte[] guidByteArray = guidToConvert.ToByteArray();
        var segment1 = new ArraySegment<byte>(guidByteArray, 0, 8);
        var segment2 = new ArraySegment<byte>(guidByteArray, 8, 8);
        guidAsLong1 = BitConverter.ToInt64(segment1.ToArray(), 0);
        guidAsLong2 = BitConverter.ToInt64(segment2.ToArray(), 0);
    }

    public static Guid Int16ToGuid(long guidAsLong1, long guidAsLong2)
    {
        var segment1 = BitConverter.GetBytes(guidAsLong1);
        var segment2 = BitConverter.GetBytes(guidAsLong2);
        return new Guid(segment1.Concat(segment2).ToArray());
    }

And possible usage:

        Guid guidToConvert = new Guid("cbd5bb87-a249-49ac-8b06-87c124205b99");
        long guidAsLong1, guidAsLong2;

        GuidToInt16(guidToConvert, out guidAsLong1, out guidAsLong2);
        Console.WriteLine(guidAsLong1 + " " + guidAsLong2);

        Guid guidConvertedBack = Int16ToGuid(guidAsLong1, guidAsLong2);
        Console.WriteLine(guidConvertedBack);

        Console.ReadKey();

My solution should help understand whole process with binary operations:

    class Program
{
    public static Guid LongsToGuid(long l1, long l2)
    {
        var a = (int)l1;
        var b = (short)(l1 >> 32);
        var c = (short)(l1 >> 48);

        var d = (byte)l2;
        var e = (byte)(l2 >> 8);
        var f = (byte)(l2 >> 16);
        var g = (byte)(l2 >> 24);
        var h = (byte)(l2 >> 32);
        var i = (byte)(l2 >> 40);
        var j = (byte)(l2 >> 48);
        var k = (byte)(l2 >> 56);

        return new Guid(a, b, c, d, e, f, g, h, i, j, k);
    }

    public static long BytesToLong(byte[] bytes, int start, int end)
    {
        long toReturn = 0;

        for (var i = start; i < end; i++)
        {
            toReturn |= ((long)bytes[i]) << (8 * i);
        }

        return toReturn;
    }

    static void Main(string[] args)
    {
        var l1 = long.MinValue;
        var l2 = long.MaxValue;

        var guid = LongsToGuid(l1, l2);
        var guidBytes = guid.ToByteArray();

        var readL1 = BytesToLong(guidBytes, 0, 8);
        var readL2 = BytesToLong(guidBytes, 8, 16);

        Console.WriteLine(l1 == readL1);
        Console.WriteLine(l2 == readL2);

        Console.ReadKey();
    }
}

As an unsafe but very efficient version (no byte[] allocations, via BitConverter ):

static void Main()
{
    var g = Guid.NewGuid();
    Console.WriteLine(g);
    GuidToInt64(g, out var x, out var y);
    Console.WriteLine(x);
    Console.WriteLine(y);
    var g2 = GuidFromInt64(x, y);
    Console.WriteLine(g2);
}
public static unsafe void GuidToInt64(Guid value, out long x, out long y)
{
    long* ptr = (long*)&value;
    x = *ptr++;
    y = *ptr;
}
public static unsafe Guid GuidFromInt64(long x, long y)
{
    long* ptr = stackalloc long[2];
    ptr[0] = x;
    ptr[1] = y;
    return *(Guid*)ptr;
}

You could actually do the same thing with a union struct, if you don't like using the unsafe keyword, but: it is more code, and a union struct is still fundamentally unverifiable, so this doesn't gain you much at the IL level (it just means you don't need the "allow unsafe code" flag):

static void Main()
{
    var g = Guid.NewGuid();
    Console.WriteLine(g);

    var val = new GuidInt64(g);
    var x = val.X;
    var y = val.Y;
    Console.WriteLine(x);
    Console.WriteLine(y);

    var val2 = new GuidInt64(x, y);
    var g2 = val2.Guid;
    Console.WriteLine(g2);
}

[StructLayout(LayoutKind.Explicit)]
struct GuidInt64
{
    [FieldOffset(0)]
    private Guid _guid;
    [FieldOffset(0)]
    private long _x;
    [FieldOffset(8)]
    private long _y;

    public Guid Guid => _guid;
    public long X => _x;
    public long Y => _y;

    public GuidInt64(Guid guid)
    {
        _x = _y = 0; // to make the compiler happy
        _guid = guid;
    }
    public GuidInt64(long x, long y)
    {
        _guid = Guid.Empty;// to make the compiler happy
        _x = x;
        _y = y;
    }
}

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