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is it safe to forceStopPackage an android app(which use openGL-es and NativeActivity 'void android_main(struct android_app* app)') outside it?

is it safe to forceStopPackage an android app(which use openGL-es and NativeActivity 'void android_main(struct android_app* app)') outside it?

is this problem related to this action?

after open and forceStopPackage an android app(which use openGL-es and NativeActivity 'void android_main(struct android_app* app)') in the other main Unity App many times, got this error, and the whole screeen is black...

4321-22222/? I/Adreno: DequeueBuffer: dequeueBuffer failed

123-1111/? E/BufferQueueProducer: [SurfaceView - com.xxx/com.xxx.UnityAppActivity#1] query: BufferQueue has been abandoned

123-1111/? E/BufferQueueProducer: [SurfaceView - com.xxx/com.xxx.UnityAppActivity#1] dequeueBuffer: BufferQueue has been abandoned

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