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Unity Shader Graph - Normal From Height not supported in HDRP DXR

When making a shader graph with HDRP and ray tracing 2021LTS, using the node Normal From Height , i got this error :

'Normal From Height' node is not supported in ray tracing, please provide an alternate implementation, relying for instance on the 'Raytracing Quality' keyword Compiling Subshader: 1, Pass: VisibilityDXR, RayTracing program with _BLENDMODE_OFF...

How to implementation alternative solution with Custom Function or SubGraph ?

This might not help much, but it might help a bit - I know it works on the Amplify shader graph. I just used it and I am also using 2021 LTS

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