Is EGL a windowing and input framework for OpenGL like GLFW, SDL or GLUT? Is there a complete implementation yet?
My understanding is that it replaces the platform-specific WGL / AGL / GLX calls with a cross-platform set.
I haven't run across any complete free implementations, though there appear to be some hacks out there if you dig a bit.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.