I feel a little stupid for making a question about the deletion of pointers but I need to make sure I'm deleting in the correct way as I'm currently going through the debugging process of my program.
Basically I have a few arrays of pointers which are defined in my header file as follows:
AsteroidView *_asteroidView[16];
In a for loop I then initialise them:
for(int i = 0; i < 16; i++)
{
_asteroidView[i] = new AsteroidView();
}
Ok, so far so good, everything works fine. When I eventually need to delete these in the destructor I use this code:
for(int i = 0; i < 16; i++)
{
delete _asteroidView[i];
}
Is this all I need to do? I feel like it is, but I'm worried about getting memory leaks.
Out of interest... Is there much of a difference between an Array of Points to Objects compared with an Array of Objects?
This is correct. However, you may want to consider using Boost.PointerContainer , and save you hassle the hassle of manual resource management:
boost::ptr_vector<AsteroidView> _asteroidView;
for(int i = 0; i < 16; i++)
{
_asteroidView.push_back(new AsteroidView());
}
You do not have to manage the deletion, the container does that for you. This technique is called RAII , and you should learn about it if you want to have fun using C++ :)
About your edit: There are several difference, but I guess the most important are these:
It's absolutely fine.
The rule of thumb is: match each call to new
with an appropriate call to delete
(and each call to new[]
with a call to delete[]
)
Is this all I need to do? I feel like it is, but I'm worried about getting memory leaks.
Yes. The program is deallocating resources correctly. No memory leaks :)
If you are comfortable with using std::vector
( infact it is easy ), it does the deallocation process when it goes out of scope. However, the type should be of -
std::vector<AsteroidView>
Given a class:
// this class has hidden data and no methods other than the constructor/destructor
// obviously it's not ready for prime time
class Foo {
int* bar_[16];
public:
Foo()
{
for (unsigned int i = 0; i < 16; ++i)
bar_[i] = new int;
}
~Foo()
{
for (unsigned int i= 0; i < 16; ++i)
delete bar_[i];
}
};
You won't leak memory if the constructor completes correctly . However, if new
fails fails in the constructor ( new
throws a std::bad_alloc
if you're out of memory), then the destructor is not run , and you will have a memory leak. If that bothers you, you will have to make the constructor exception safe (say, add a try
... catch
block around the constructor, use RAII). Personally, I would just use the Boost Pointer Container if the elements in the array must be pointers, and a std::vector
if not.
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