i'm making my first game on XNA for my class. I'm trying to make the monsters move left and right automatically. I have total 4 monsters for now. I'm trying to get them move left then right within the screen.
//Monster movements
for (int i = 0; i < numOfMonster; i++)
{
if (destinationMonster[i].X >= screenWidth - 60)
{
while(destinationMonster[i].X != -10)
moveLeft = true;
}
else
{
moveRight = true;
}
if (moveLeft)
{
int temp = destinationMonster[i].X;
temp = destinationMonster[i].X - monsterSpeed;
//This prevents the object passing the screen boundary
if (!(temp < -10))
{
destinationMonster[i].X = temp;
}
moveLeft = false;
}
if (moveRight)
{
int temp = destinationMonster[i].X;
temp = destinationMonster[i].X + monsterSpeed;
//This prevents the object passing the screen boundary
if (!(temp > screenWidth - 50))
{
destinationMonster[i].X = temp;
}
moveRight = false;
}
}
Your first problem is your while
statement, once you enter it you are not going to exit because you are not changing your X value. If it were me I would have a bool
array variable corresponding to each of your monsters. I would also change your conditional to trigger the change of the boolean value once the monster has reached the extents at either end. Something like this.
if (destinationMonster[i].X >= screenWidth - 60)
{
moveRight[i] = false ;
}
else if (destinationMonster[i].X <= -10)
{
moveRight[i] = true ;
}
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