I am writing a Matrix2D
class. At the beginning I was using constructor as folows,
My code:
Matrix2D(float a,float b, float c,float d)
{
a_=a;
....
}
However, I have just realized that it would be a lot better if I could use multi dimensional array [2][2]
. That's where the problem lies, How do I write constructor for array ?
class Matrix
{
float matrix[2][2];
public:
Matrix2D(float a,float b,float c, float d)
{
matrix[2][2]={a,b,c,d} // not valid
}
}
Just to let you know, I don't ask for a complete code. I just need someone to put me on a right track.
For C++11 you can do:
Matrix(float a,float b,float c, float d) :
matrix{{a,b},{c,d}}
{
}
There's no clean alternative for C++03 .
matrix[0][0] = a; // initialize one element
等等。
matrix[0][0] = value you want to matrix [n][n] = value you want but count up in a loop so the matrix can be dynamic in size or you can reuse your code later.
for(int ii(0); ii < first dimension size; ++ii)
{
for(int ll(0); ii < second dimension size; ++ll)
{
matrix[ii][ll] = value you want;
}
}
this will make your code more extensible and more useful outside of this application and maybe it's not useful or maybe it is.
If it will be a matrix 2X2, then you can pass a float array and then loop through it.
for example
for(int x = 0;x<4;x++)
{
matrix[0][x] = myarray[x];
}
Luchian's version is best if you have a C++11 compiler. Here's one that works for all versions of C++:
struct matrix_holder { float matrix[2][2]; };
class Matrix : matrix_holder
{
static matrix_holder pack(float a,float b,float c, float d)
{
matrix_holder h = { {{a, b}, {c, d}} };
return h;
}
public:
Matrix(float a,float b,float c, float d) : matrix_holder(pack(a,b,c,d))
{
}
};
The optimizer will inline away the helper.
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