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Helix工具包,獲取新的旋轉矢量

[英]Helix toolkit, getting a new rotation vector

我有一個6軸機器人。

我試圖讓每個軸獨立移動。 當軸1處於其原點角度時,機器人軸全部正確移動,但是當它被修改時,所有其他軸移動不正確。 它們保留正確的旋轉點而不是新的矢量。

傾斜的軸

我按照本教程http://www.barth-dev.de/getting-started-3d-wpf/

//moves axis_1
void move_axis_1(double angle)
{
    //rotate the object by "angle", the vector describes the axis
    RotateTransform3D axis_1_transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 0, 1), angle));
    //tells where the point of rotation is
    axis_1_transform.CenterX = 77.5;
    axis_1_transform.CenterY = 21.5;
    axis_1_transform.CenterZ = -8;
    //apply transformation
    axis_1.Transform = axis_1_transform;
    //also move the axis 2
    move_axis_2(axis_2_angle);            
}

//moves axis_2
void move_axis_2(double angle)
{
    //new group of transformations, the group will "add" movements
    var Group_3D = new Transform3DGroup();
    Group_3D.Children.Add(axis_1.Transform);

    //we need to find out where our old point is now
    Point3D origin = Group_3D.Transform(new Point3D(84.6, 21, -2));

    //create new transformation
    RotateTransform3D axis_2_transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), angle));
    axis_2_transform.CenterX = origin.X;
    axis_2_transform.CenterY = origin.Y;
    axis_2_transform.CenterZ = origin.Z;

    //add it to the transformation group (and therefore to axis_1 movement
    Group_3D.Children.Add(axis_2_transform);

    //Apply the transform
    axis_2.Transform = Group_3D;

    //also move
    move_axis_3(axis_3_angle);         
}

//moves axis_3
void move_axis_3(double angle)
{
    //new group of transformations, the group will "add" movements
    var Group_3D = new Transform3DGroup();
    Group_3D.Children.Add(axis_2.Transform);

    //we need to find out where our old point is now
    Point3D origin = Group_3D.Transform(new Point3D(84.6, 17, 16.2));

    //create new transformation
    RotateTransform3D axis_3_transform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 1, 0), angle));
    axis_3_transform.CenterX = origin.X;
    axis_3_transform.CenterY = origin.Y;
    axis_3_transform.CenterZ = origin.Z;

    //add it to the transformation group 
    Group_3D.Children.Add(axis_3_transform);

    //Apply the transform
    axis_3.Transform = Group_3D;

    //also move
    move_axis_4(axis_4_angle);           
}

你也必須改造Vector。

//we need to find out where our old point is now
Point3D origin = Group_3D.Transform(new Point3D(84.6, 21, -2));

//we also need to find out where our old vector is pointing now
Vector3D vector = Group_3D.Transform(new Vector3D(0, 1, 0));

//create new transformation
RotateTransform3D axis_2_transform = new RotateTransform3D(new AxisAngleRotation3D(vector, angle));
axis_2_transform.CenterX = origin.X;
axis_2_transform.CenterY = origin.Y;
axis_2_transform.CenterZ = origin.Z;

我也更喜歡旋轉中心的過載。 然后你不需要設置中心。 但那只是我的個人意見:

//create new transformation
RotateTransform3D axis_2_transform = 
       new RotateTransform3D(new AxisAngleRotation3D(vector, angle), origin);

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