[英]Unity3D character not moving in the direction its facing
我有兩個腳本:一個用於我的玩家移動,另一個用於我的鼠標外觀。 問題是當我朝一個方向看時,我的玩家會朝另一個方向移動。
這是我的鼠標查看腳本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseLook : MonoBehaviour
{
// Mouse Direction
private Vector2 mD;
private Transform myBody;
// Start is called before the first frame update
void Start()
{
myBody = this.transform.parent.transform;
}
// Update is called once per frame
void Update()
{
// How much has the mouse moved?
Vector2 mC = new Vector2 (Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));
mD += mC;
this.transform.localRotation = Quaternion.AngleAxis(-mD.y, Vector3.right);
myBody.localRotation = Quaternion.AngleAxis(mD.x, Vector3.up);
}
}
這是我的玩家移動腳本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
Vector3 moveVector = Vector3.zero;
CharacterController characterController;
public float MoveSpeed;
public float JumpSpeed;
public float Gravity;
// Start is called before the first frame update
void Start()
{
characterController = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
moveVector.x = Input.GetAxis("Horizontal") * MoveSpeed;
moveVector.z = Input.GetAxis("Vertical") * MoveSpeed;
if (characterController.isGrounded && Input.GetButton("Jump"))
{
moveVector.y = JumpSpeed;
}
moveVector.y -= Gravity * Time.deltaTime;
characterController.Move(moveVector * Time.deltaTime);
}
}
我是統一的新手,所以如果您知道答案,如果您能解釋一下,我將不勝感激:)
一種快速解決問題的方法是將moveVector
乘以玩家的旋轉:
characterController.Move(transform.rotation * moveVector * Time.deltatime);
這將通過玩家的旋轉來旋轉您的矢量,使其指向相同的方向。
另一種方法是使用transform.forward
和transform.right
:
float moveX = Input.GetAxis("Horizontal") * MoveSpeed;
float moveZ = Input.GetAxis("Vertical") * MoveSpeed;
movementVector = (transform.forward * moveZ) + (transform.right * moveX);
transform.forward
獲取 object 的前向向量,因此您可以使用它來確保角色向前移動。
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