简体   繁体   English

即使 UV-Mapping 完美贴合,Blender 纹理在反复烘烤后也无法正确显示

[英]Blender Texturing doesn't show up correctly after repeatedly baked on it even though UV-Mapping fits perfectly

The problem occurs, when I baked lightings & reflections via Principled-BSDF (Cycles) on an "Image Texture"-Node repeatedly.当我通过 Principled-BSDF (Cycles) 在“图像纹理”节点上反复烘焙照明和反射时,就会出现问题。 The first times I get excpected solutions and then suddenly the mesh seams to be broken as it keeps showing future bakings incorrectly (image below).第一次我得到预期的解决方案,然后突然网格接缝被打破,因为它不断地错误地显示未来的烘焙(下图)。

Also when I move an island in the UV-Map nothing seams to changes on the Mesh in the 3D-Viewport.此外,当我在 UV-Map 中移动一个岛时,3D 视口中的 Mesh 上没有任何变化。 The UV-Texture looks unchanged no matter what I do.无论我做什么,UV-Texture 看起来都没有变化。 Like it has frozen or something.就像它已经冻结或什么的。

My Blender Version is: 2.92.我的搅拌机版本是:2.92。 Im getting the same problem with 2.83.我在 2.83 上遇到了同样的问题。

I keep getting this problem over and over and I just can't find a solution.我一遍又一遍地遇到这个问题,我只是找不到解决方案。 Even if I exported the mesh in another project.即使我在另一个项目中导出了网格。 It just "infects" the other project and I get the same problem there.它只是“感染”了另一个项目,我在那里遇到了同样的问题。 I only can repair it if I completely start over.如果我完全重新开始,我只能修复它。

Please help me.请帮我。 I'm really frustrated with this.我对此感到非常沮丧。 This has defeated my blender project now for like the 4th time... :/这已经第四次击败了我的搅拌机项目......:/

> Screenshot example here < > 这里是截图示例 <

It appears as if the generated texture coordinates are being used for some reason instead of the UVMap coordinates.似乎由于某种原因正在使用生成的纹理坐标而不是 UVMap 坐标。 If the vector socket of the of the image texture node is unconnected it should use the current selected UVMap.如果图像纹理节点的矢量套接字未连接,则应使用当前选定的 UVMap。

This may actually be a bug if it's happening after multiple uses of the baking tool.如果在多次使用烘焙工具后发生,这实际上可能是一个错误。

You should first try connecting the image vector input to the uv output of a texture coordinate node to see if it has any effect.您应该先尝试将图像矢量输入连接到纹理坐标节点的uv output,看看是否有任何效果。 Alternatively try to connect a UVMap node或者尝试连接一个 UVMap 节点

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM