Hi I am writing a tic tac toe game. I have spelled out in comments in my code what I need. What I am having trouble with right now is making a getMove method. I assume I would need to call the getMove method in my if/else statements after the row and column are pressed?
I am unsure about how to go from getting the row/column numbers and putting them into my board for what the user inputted.
Here is my code:
import java.util.*;
public class TicTac{
//declare a constant variable
public static final int SIZE = 3; //size of each row and each column
public static void main(String[] args) {
//initialize the board
char[][] board = new char[3][3];
//display the board
displayBoard(board);
//prompt for the first player
//determine if X or O is pressed
System.out.println("Who wants to go first (X or O)? ");
Scanner xOrO = new Scanner(System.in);
String entOp = xOrO.nextLine();
char enterOp = entOp.charAt(0);
if (enterOp == 'X'){
System.out.println("Enter a row (0,1,2) for player X: ");
Scanner enterRow = new Scanner(System.in);
int fTurn = enterRow.nextInt();
System.out.println("Enter a column (0,1,2) for player X: ");
Scanner enterCol = new Scanner(System.in);
int fCol = enterCol.nextInt();
} else if (enterOp == 'O') {
System.out.println("Enter a row (0,1,2) for player O: ");
Scanner enterRow = new Scanner(System.in);
int fTurn = enterRow.nextInt();
System.out.println("Enter a column (0,1,2) for player X: ");
Scanner enterCol = new Scanner(System.in);
int fCol = enterCol.nextInt();
} else {
System.out.println("Must enter either X or O");
}
//and display the board
//displayBoard(board);
}
//initializeBoard method
//displayBoard method
public static void drawLine() {
for (int i = 0; i <= 9 * SIZE; i++) {
System.out.print("-");
}
System.out.println();
}
public static void displayBoard(char[][] board) {
drawLine();
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
System.out.print("| " + board[i][j] + " ");
}
System.out.println("|");
drawLine();
}
System.out.println();
}
//getMove method: to prompt the current player for target position. And place the mark in the position if the position is available.
// public static void getMove() {
//
//
//
//
//
// }
//findWinner method: after each move, check the board see if there is a winner
//hasEmptyCell method: check if there is still empty spot in the board
}
I would try something like this to get the move. Bear in mind it has been a little bit since I have played with java. I'm assuming the 2D char array has null values to begin with. I recommend changing that declaration to and move it into the global maybe:
char[][] board = {{'', '', ''},{'', '', ''},{'', '', ''}};
Then I would call getMove after the second read is done like this:
int x = Integer.parseInt(firstTurn);
int y = Integer.parseInt(firstCol);
getMove(x, y, 'X');
You would want to catch an exception since you don't know if the user will actually input an integer. A loop of some kind (such as while) works pretty good to do this.
Your getMove function should be something like this:
public static bool getMove(int x, int y, char player) {
if (board[x][y] == '') {
board[x][y] = player;
return true; //Here you are returning true to show the spot was available.
}
return false; //And here you are returning false to show the spot was not available.
}
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