Is there a possibility to debug the shaders (fragment and vertex) in an Android Application with OpenGL-ES 2?
Since we only pass a String with code and a bunch of variables to replace with handles, it is very tedious to find the proper changes that need to be done.
Is it possible to write to the Android Log, as in Log.d()
Is it possible to use break points and to inspect the current values in the shader calculations?
I am simply not used to write code with a pen anymore and that's what it feels like to code within the shader text code.
否。请记住,GPU将执行每个程序数百万次(每个顶点一次,每个片段一次),通常同时运行数百个线程,因此几乎没有“连接调试器”的概念。
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