I am currently migrating some WebGL code to make use of WebGL2 shaders. I have altered the shaders to the es 300 syntax and systematically redacted th ...
I am currently migrating some WebGL code to make use of WebGL2 shaders. I have altered the shaders to the es 300 syntax and systematically redacted th ...
I would like to use a compute shader before my vertex shader stage, but I'm using OpenGL es 3.0, and compute shaders are only available in 3.1. My ide ...
I am trying to build a texture packer, where multiple (possibly NPOT) textures can be packed into one mega Power-Of-Two Texture for better performance ...
I'm having a problem while converting OpenGL video plugin to support GLES 3.0 So far everything went well, except glTexSubImage2D the original code us ...
I created a waving surface in the vertex shader. Vertex shader: Fragment shader: Result: But on the surface there is only one radial wave co ...
My apologies if I am phrasing this question poorly. Is there anywhere I can find a list of OpenGL/WebGL functions along with the targets they are ass ...
I recently found out that one can render alpha-blended primitives correctly not just back-to-front but also front-to-back (http://hacksoflife.blogspot ...
The hellogles3 sample constructs the QGuiApplication before testing for desktop OpenGL. If you don't do this then QOpenGLContext::openGLModuleType() c ...
When i render the cameraTexture to a low resolution SurfaceView, it looks pixelated. Seems i need to generate mipmap for the camera texture, but it d ...
I created the ftmesh library to draw fonts on my OpenGL ES 3 screen. The code works, but the edges of the characters is raggedy. I'm using an NVidia J ...
When trying to render a cube using VAO in GLES30 on an android, I get the following error message: Does anyone know what this means and how to ...
I have a very simple example of a OpenGL ES program that I'm trying to get to run on RaspiOS Desktop (a.k.a. Raspbian) on Raspberry Pi 4. My goal is ...
I'm working on MRT in my graphics engine. An interesting point i'm at (and aim to fix) has my generated fragment shader spitting out: The drawBuff ...
Our IOS engine has used OpenGLES2.0 for ages now, but this limits the maximum number of textures that can be bound at once to 8. If I change to OpenGL ...
I am a newbie following the book <OpenGL ES 3.0 cookbook> chapter2, but I get stuck with this error during installing the demo APP with this: ...
I wanna create two view ports on the window, but only one port can run moving effect, another one is stopping, I am confused, when i set the two iden ...
I want to set boolean value in my fragment shader beacuse i need to recognize when to color objects by multiplying. but i dont know how to acess this ...
I trying to display object with opengl es 3. Everything works till i trying to set camera view. When I multiply my vPMatrix with camera matrix and pro ...
I'm trying to draw a rectangle with opengl es 3.0 on android but it doesn't work. I can fill background with color but objects are not rendered. It's ...
I'm creating a Vuforia AR Application using Unity3D. I am trying to set up an Image Target that, when detected, plays a video. This works, the Image ...