My question is similar to the question "OpenCL - How to I query for a device's SIMD width?", but I'm wondering whether there's any way to do this outs ...
My question is similar to the question "OpenCL - How to I query for a device's SIMD width?", but I'm wondering whether there's any way to do this outs ...
I am using compute shader to process the input buffer data and store it as output texture using imagestore(). After executing the compute shader, I h ...
What's the maximum value of integer and unsigned integer that can be used in shader? ...
I have a very simple example of a OpenGL ES program that I'm trying to get to run on RaspiOS Desktop (a.k.a. Raspbian) on Raspberry Pi 4. My goal is ...
I am experiencing an issue on Android with OpenGL ES 3.1. I wrote an application that shows a liquid falling down from the top of the screen. This liq ...
Tensorflow lite gpu delegate documentation provides a faster method for running tflite inference using Opengl and SSBO in Android[3]. The documentatio ...
In OpenGL ES Shading Language, the shader storage buffer object (SSBO) can be decorated with qualifier readonly or writeonly. Section 4.9 (Memory Acce ...
I am using Open GL ES 3.1 in Android app with native C++ code. So I need to run a C++ lib with Android support. I have used some Open GL ES functions ...
I have followed the android-ndk/gles3jni example where they include gles3. But I still get undefined reference to gl* functions. My cmmakelist: Wit ...
I'm interested to use geometry shader in web(site / application) Is it possible to directly use opengl es 3.1 in web without webgl? Is any other API t ...
I am using OpenGL ES 3.2 to read from a 3D texture in the fragment shader and write that value out to an FBO. I then read from the FBO attachment usin ...
I have an opengles 3.1 application that renders fine on the desktop but does not render on android. The bit that goes wrong is when i have uniform bu ...
I'm wondering if it is possible to bind the default frame buffer's depth as a texture so that it can be sampled from in a fragment shader (during rend ...
I'm trying to create an immutable texture with glTexImage2D() that I can then bind using glBindImageTexture() Here's my C++ code : As I don't need ...
The fragment shader in the AMD OpenGL ES SDK for 3.1 (as of 5/13/2016) is this: Which is is flat out wrong. The closest I have gotten to correcting ...
Setup(OpenGL ES 3.1 on android device): Compute_shader_clear (in PROGRAM_A): Compute_shader_main (in PROGRAM_B): Both compute shaders are point ...
I'm working on Android with OpenGL. I known how to use GLSurfaceView and its custom derivate classes to create OpenGL ES 2.0 context with method of GL ...
Right now I check Google Play for latest Graphics benchmarks. Got GFXBench 3.1 and Basemark ES 3.1 to verify OpenGLES 3.1 on my Android Lollipop. Is t ...
I am learning about OpenGL ES and in particular, compute shaders in OpenGL ES 3.1, specifically, in Android 5.0.1. I have 3 shaders defined (compute ...
I installed Android L developer preview image on Nexus 5 yesterday in hopes to start implementing compute shaders. The code I expected to give me GLES ...