This is my code. Tried repasting the code. And multiple other things like writing the function again.
The brackets wont connect(at the start and the end of the code) when I make new function. The closing bracket from new function will jump to the one that summarizes the whole code. Even placing it properly does nothing. Thanks in advance.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shooter : MonoBehaviour
{
[SerializeField] GameObject projectile;
[SerializeField] Transform gunPos;
public void Fire()
{
if (!gunPos) { return; }
GameObject projectileInstance = Instantiate(projectile, gunPos.transform.position, Quaternion.identity) as GameObject;
}
private void SetLaneSpawner()
{
public AttackerSpawner[] spawners = FindObjectsOfType<AttackerSpawner>();
}
private void Start()
{
SetLaneSpawner();
}
public void Update()
{
if (null)
{
Debug.Log("pew pew");
//TODO attack animation
}
else
{
Debug.Log("wait");
//TODO idle animation
}
}
}
The error is in the line:
public AttackerSpawner[] spawners = FindObjectsOfType<AttackerSpawner>();
// Remove the public so it becomes.
AttackerSpawner[] spawners = FindObjectsOfType<AttackerSpawner>();
Accessibility modifiers (public, private, etc) can only be applied at the class and property level. You cannot use them inside a function.
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