I have a problem with rendering multiple instances of an object, using one VertexArrayObject and four VertexBufferObjects. I cannot get my head aroun ...
I have a problem with rendering multiple instances of an object, using one VertexArrayObject and four VertexBufferObjects. I cannot get my head aroun ...
Can anyone tell me why the following code in my paintGL does not draw when using the DrawArrays function? I'm using Qt 5.14.2 in Qt Creator on the las ...
I am activating the texture just before the object to draw. But the texture is showing on both objects. Why is that so? Should I unbind the texture be ...
I already draw my triangles with glDrawArrays with vbo. Now i wanna color each triangle with a different color. I tried to follow the way i used to ma ...
When drawArrays is called with an offset, (the "first" argument being non zero), does the first gl_VertexID still start at 0, or does it start at the ...
I'm trying to write something in OpenGL, and I'm a beginner so sorry for any mistakes I make. in general I just wanted to draw two triangles with dif ...
I have a crash in my call to glDrawArrays when trying to render a .obj loaded using a library. I dont know what is happening since it is my first time ...
In my OpenGL ES Android game I am trying draw shapes in succesive order in accordance with their z-value (that is position in the z-plane). This means ...
So I've made a basic OpenGL application and everything was fine until I implemented a Geometry shader. The error im getting is Exception thrown at 0x ...
I'm trying to draw a simple array of triangles. They are all connected, so I'm currently using DrawArrays and GL_TRIANGLE_STRIP. However, when checkin ...
I am trying to follow [this][1] simple tutorial, but I am getting the following error upon reaching 'glDrawArrays': Unhandled exception at 0x03D7598E ...
I am new in opengl I am creating two cubes when i am using glDrawArraysInstanced . According to my matrix transformation i am not getting expected ...
I am trying to implement a VBO in which I use glDrawArrays to draw a list of triangles and glReadPixels to read the output. The glReadPixels function ...
im learning about OpenGL and i wrote the following code in C++ using this guide and this video. Also i am using GLFW for context creation and GLEW for ...
I am trying to run Piccante image processing library on Intel GPU. The library is using OpenGL shaders to apply filters on images. The library is usin ...
How can I draw many lines with GL_LINE_STRIP, but not to draw a extra line between these lines, because it jumps to next value? See image Now the ...
Im trying to optimise my code by combining my textures into array textures (I realised I can't use texture atlases because most textures are repeated ...
A couple months ago, after I update my Nexus 4 to Android 5.1 (now 5.1.1 -- both stock factory images from Google), one of my games started crashing w ...
I'm working on a game in java using lwjgl and it's OpenGL implementation. Never had any problems until I exchanged it with a colleague who uses NVIDIA ...
In an WebGL application I've got to draw a bunch of quads (the more the better, but 1000 should be a reasonable upper bound). Each quad has some attri ...