[英]Unity Clamping Rotation that is controlled by WASD
我想夾住旋轉,旋轉由WASD鍵控制。
我怎樣才能做到這一點? 我嘗試了很多東西,但它不起作用。
float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal");
transform.Rotate(vertical / 4, horizontal / 4, 0.0f);
您要做的是存儲絕對值,例如
// Adjust these via Inspector
public float minPitch = -45;
public float maxPitch = 45;
public float minYaw = -90;
public float maxYaw = 90;
public Vector2 sensitivity = Vector2.one * 0.25f;
private float pitch;
private float yaw;
private Quaternion originalRotation;
private void Awake ()
{
originalRotation = transform.rotation;
}
void Update ()
{
pitch += Input.GetAxis("Vertical") * sensitivity.x;
yaw += Input.GetAxis("Horizontal") * sensitivity.y;
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
yaw = Mathf.Clamp(yaw, minYaw, maxYaw);
transform.rotation = originalRotation * Quaternion.Euler(pitch, yaw, 0);
}
使用 Math.Clamp()
float vertical = Input.GetAxis("Vertical");
float horizontal = Input.GetAxis("Horizontal");
float minClamp = -5.0f;
float maxClamp = 5.0f;
transform.Rotate(Math.Clamp(vertical / 4, minClamp, maxClamp),
Math.Clamp(horizontal / 4, minClamp, maxClamp));
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