I'm learning OpenGL using Visual Studio C++. Just wondering how I go about doing anti-alias techniques for when I do glBegin(GL_Triangles)... it doesn't seem like a primitive type, or am I wrong?
Though its not specific what level of antialiasing you are expecting. If you are using glut you can definitely try following code.
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_MULTISAMPLE);
glEnable(GL_MULTISAMPLE);
This will give you multi sampling anti aliasing. From what code you have given you are not doing anything in programmable mode or modern opengl so I think that should be sufficient to you as you dont have to do anything extra.
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